![]() ![]() The first chapter, The Sun, features the puzzle The Sun's Map. Other puzzles feature pictures which portray parts of the story or even clues to other puzzles. Every chapter is named after a tarot card in either the Major Arcana or the Minor Arcana.įrequently, the puzzles are designed in such a way that the result of the puzzle leads logically into the unlocked chapter for example, the player may complete an acrostic puzzle which results in the phrase "No Ship", which then unlocks part of the story in which a watchman indeed reports that no ship has been sighted and deals with the consequences. Many chapters have a puzzle (called an enchantment) associated with them completing such a puzzle unlocks further chapter(s). However, not every chapter is available at the start of the game, and those chapters which are available are not consecutive. The game is structured as a storybook divided into five parts, each containing a large number of different chapters the storybook can be paged through and read as continuous prose on screen. Each character is drawn as a black silhouette, as is the background art. The High Priestess card of the tarot is set up as the villain of the story, and all the characters he meets are other cards from the tarot. In the beginning of the story, The Sun gives him a map, which has been scrambled, and directs him to find the "Lost 14 Treasures of the World." The Fool journeys through four kingdoms (each representing a suit from the minor arcana of the tarot), where he encounters other characters, who either give him more information or provide him with additional tasks. The Fool is the protagonist of the story, and he encounters various other cards from the tarot. The plot focuses on The Fool card of the tarot, who is portrayed as a silhouette of a young man wearing a peaked, feathered cap, curled-toed shoes, and carrying a knapsack on a stick. A sequel titled The Fool and His Money was released October 25, 2012. It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map. And when we say inspiration, it means that the game is not a transcript of any of these authors plays but aims, by the combination of this mixture of elements, to achieve something new and flesh, I mean, fresh.The Fool's Errand is a 1987 computer game by Cliff Johnson. Such as Aleister Crowley, Eliphas Levi, Papus and even Cornelius Agrippa. There is also a great work of reference on several Occult authors. ![]() Lovecraft, (The Call of Cthulhu) Raymond Chandler, (The Big Sleep) Dashiel Hammet (Red harvest). NoseBound is heavily inspired by the works of H. Troubles you may solve with your wits, or your guns. You start the investigation, interrogate some contacts, snoop around following clues, and as soon as you poke your nose deep enough, the big troubles begin. The phone rings, you equip yourself with the basic detective gear and off the office you go. ![]() Yours is the chance to find out what happened, how it happened, and to live the story by yourself. The story brings you back and forth, from the end to the very beginning. In NoseBound, you play as the character Ray Hammond, a private eye with a gritty past and unorthodox methods to pull off his job. Gunfights, duel combat, chasing, on special occasions to emphasize drama.Pick-lock, breaking windows, and other alternate difficulties.Ladders, and other physical improvements of the character.ělack & white Filters, Film noise, Scratches.Pick-up Items, combination, basic crafting.By combining entertaining puzzles and dramatic scenes of action, the game sinks the player in a charmed, churned circle of deception, noire ambiance and a very peculiar opponent. NoseBound is a modern style point and click adventure game that proposes an entangling detective story.
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